Support
Please read the FAQ and the documentation before contacting me! If you can't find a solution yourself you can contact me here.
Documentation
- Online
- Tigre Documentation(Offline)
Frequently Asked Questions
How can I start the demo applications?
- Copy the *.cab file to your device and run it. There will be a new icon in the start menu.
What is OpenGl ES?
- This is an API to access the graphics card on the device. You could use it directly but Tigre makes it much easier to draw a 2D or 3D scene using OpenGl ES.
- Khronos
What is the difference between OpenGl ES 1.x and 2.0?
- OpenGl ES 1.x has a fixed rendering pipeline. This means that you can set a lot of properties such as light position, color, and so on. In a fixed pipeline you cannot decide how the color of a pixel is calculated exactly!
- OpenGl ES 2.0 has a dynamic rendering pipeline, so you can write shader programms that calculates the pixel color. This may be much harder to get started, since you need some background knowledge, but you can create much better effects!
- See Getting started with Tigre and OpenGl ES 2 for more details!
Does any device support OpenGl ES?
- No! Most recent devices will support OpenGl ES 1.x or even 2.0. Older devices does not offer that feature.
- List of supported devices.
Where can I download an OpenGl ES driver for my device?
- The answer is simple: nowhere! Most newer devices comes with proper drivers. If your device does not have such a driver you will get error messages like "libGLES_CM.dll not found!" or similar. In this case your device has no driver. Sadly there is no way to get a driver for the device in most cases, probably you can find one in the XDA developer forum.
- List of supported devices.
- There may be improved drivers for specific drivers, I. E Chainfires driver for the HTC HD 2.
Can the Windows Mobile emulator be used to develop Tigre applications?
- That depends on the target OpenGl ES version.
- OpenGl ES 1.x is available with the Vincent software renderer. Sadly the performance and the quality are poor, there are some rendering artifacts too.
- OpenGl ES 2.0 is not supported in the emulator.
Contact
coming soon!