History
10.07.2010 - Tigre 2.1
- improved text drawing (alignment, 3D shader)
- new projection modes (perspective focused and orthographic centered)
- screenspace view, useful for UI or HUD
- automatic detection of the snapdragon platform
- DirectX transformation
- vertex buffer objects (VBO)
- shader library
- load shaders from precompiled binaries
- save shaders as binary file
- resource inspector
- small bugfixes
27.06.2010 - Tigre 2.0
Since 01.05.2010
- developement of Tigre 2.0, built for OpenGl ES 2.0!
28.04.2010 - Tigre 1.2 (internal version)
- orthographic projection
- improved EGL setup
- improved snapdragon support
- basic opengl es 2.0 support
- up to 50% faster!
- native mip map generator for opengl 1.1 and 2.0 devices
27.03.2010 - Tigre 1.114
- improved text rendering
- custom and prerendered fonts
- scene management
- animation controllers
- event keys
- material can disable fog
- bug fixing
- improved mesh loading
- source code is now available
09.03.2010 - Tigre 0.94 Binaries
- GlMaterial allows to disable depth buffer writting
- GlColor replaced with GlColor4F that supports advanced features
- bug fixing
- GlRenderPanel (unstable yet)
- GlParticleArray
- improved EGL setup
16.02.2010 - Tigre 0.88 Binaries
- dithering (ICore.Dithering property)
- improved geometry library
- GlMeshData validation
- improved texture load method
- improved internal data management
- Vertex Buffer Objects
- GlTextureRectangle
- GlPointSprite
02.02.2010 - Tigre 0.79 Binaries
- internal design changes
- improved vector support
- frustum culling
- texture matrix bug fixed
- upgrade to .NET 3.5
22.01.2010 - Tigre 0.71 Binaries
- multitexturing
- texture matrix access
- fixed light model
- better camera model
- bounding volumes
- extended wavefront loading
- load/save mesh data from/as tigre mesh format
- simple font rendering
- extended scene graph
- a lot of refactoring/rewritten about 75% of the code
- basic scene mangement
- basic animations
- basic events
- advanced texture loading
- advanced mip map loading
- trilinear texture filter
- a lot of design changements
- 2D rendering
- splitted transformation and rendering
- background texture
- new vector implementation
- opengl es extension wrapper