Tigre has just been updated to 2.1 and provides some new features. The major innovations are DirectX transformations and binary shaders. Both are required to run Tigre on devices such as the Omnia II and similar devices.
- improved text drawing (alignment, 3D shader)
- new projection modes (perspective focused and orthographic centered)
- screenspace view, useful for UI or HUD
- automatic detection of the snapdragon platform
- DirectX transformation
- vertex buffer objects (VBO)
- shader library
- load shaders from precompiled binaries
- save shaders as binary file
- resource inspector
- small bugfixes
The Tigre SDK 2.0 is available right now for download! The SDK features everything you need to develop OpenGl ES 2.0 applications for Windows Mobile devices. However, the current release is targeted for professional developers with some basic computer graphics knowledge. Please note that now everything is complete yet (more details in the release notes)!
The release of Tigre 2.0 is near, so I thinked a lot about how developers can use Tigre. The library is very easy to use, but how do you write the first lines of code and how to develop more advanced games and applications? Here's what you will get:
- Documentation - all methods, parameters, structs, etc explained
- Articles - for some background knowledge
- Starter projects - some simple Visual Studio projects with a lot of comments
- Demos - more advanced projects that are used to present Tigre
If you have any suggestions how to improve the support for Tigre, please let me know below!
Once again, the whole website has been updated! Not everything is done yet, so don't worry if there are some missing images, links and so so on. Tigre 2.0 will coming very soon, there are already some resources available such as the documentation or the articles.
Newly there is a guestbook, and improved gallery and much more!
If you have any suggestions or if you find dead links, missing images, etc, please let me know!
Many users asked me to support the Samsung Omnia II. Because it's not that easy to explain the details I decided to write a small article that covers also some other phones.
Windows Mobile and OpenGl ES drivers
Here's the conclusion:
All in all Tigre works quiet well with devices with only OpenGl ES 2.0 support, if the manufacturer delivers an offline shader compiler. Sadly, Samsung doesn’t offer that! If anyone can find such a tool, the Omnia II will be supported too. Otherwise there’s no way to run OpenGl ES on that phone.
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